Disclaimer
While writing this, Requiem and I faced a bit of a challenge concerning death rate calculations. Case in point is the passive “Item Construction” and its interaction with Instant Kill, as we could not reach a final verdict if it affects Instant Kill Hit rate or not. In case of this article, I will assume it doesn’t interact with the hitrate, but if you have proof that this is different, I will gladly incorporate this in the article.
Introduction
Instant Kill & Instant Death: One of the most rejected systems to exist in FGO. Most players know of it, but discard it because of its unreliability and uselessness against stronger enemies. In this article, I want to dive a bit into the workings of Instant Kill and help you understand how you can, in specific scenarios, use it to your advantage.
There are a multitude of servants that have access to instant-kill, but I will only highlight a few here (You can view the full list on Gamepress)
- Nitocris (Caster): The most prominent figure, as she has easy access to her instant-killing NP and a skill that increases her death hit rate
- Void Shiki (Saber): Another Example of an AOE Instant-Kill servant who also has access to Death Resist debuffs. One quest in her release event even specifically used the Instant Kill mechanic (Quest Link here)
- King Hassan (Assassin): The only servant that can afflict enemies with instant death on normal attacks (Note: David can do this as well, but only if he has his Bond CE equipped)
But since Instant Kill is based on probability, most players are relucatant to use it in their farming compositions. This thems from the different death rates enemies have:
- Bronze: 80%
- Silver: 50%
- Gold: 20%
This list here is just for rarities. However, there are a lot more factors to consider, as some enemies have higher death rate, some lower. Be sure to check each case individually, as rates may vary.
Also, servant enemies usually have a death rate of 0.1%, sometimes a bit more like 0.3% or 0.4%. So going for Instant Kill on servants will, in the majority of cases, not work.
Calculating Instant Death Rate
The formular for getting the probability of an enemy dying to Instant Kill is as follows:
death = hitRate * deathRate * (1 + instantDeathRateUp - instantDeathRateDown - instantDeathResistUp + instantDeathResistDown)
The parameters here are the following:
hitRate
: The Death Hit rate of the effect or NP useddeathRate
: The Enemy Death rateinstantDeathRateUp
: Buffs that increases instant kill success rate (Nitocris S1)instantDeathRateDown
: Debuffs that decreases instant kill success rateinstantDeathResistUp
: Buffs that increases instant kill resistance (Taira S2)instantDeathResistDown
: Debuffs that decreases instant kill resistance (Void Shiki S1)
Example
The main reason this came up was because of a farming comp used in Hunting Quest XI - Day 5 - Pride+. The node is structured into a 2 - 1 - 1 Layout, meaning using a dual-DPS setup would be the way to go.
Looking at the stats for the first wave, it made sense to use Nitocris: Both Ghouls have a 100% Death Rate according to Atlas Academy.
I went with using Nitocris, since she has a 100% NP charge and a skill that increases her Instant Death rate by 100%. Not needing any additional charge meant that no other buffs or AOE charges needed to be used on turn 1.
Her kit brings the following stats:
- Her NP has an Insta-Kill Hit Rate of 50% when used at Overcharge 1 (meaning 100% charge)
- Her S1 increases Insta-Kill success rate by 100%
Actual calculation
When using the formular from above, we have the following values
hitRate: 50%
deathRate: 100%
instantDeathRateUp: 100%
instantDeathRateDown: 0%
instantDeathResistUp: 0%
instantDeathResistDown: 0%
This means we can fill in the formular like this
death = 0.5 * 1 * (1 + 1 - 0 - 0 + 0)
We now break everything down step by step
death = 0.5 * (1 + 1)
= 0.5 * 2
= 1
= 100%
So her death succeeds 100% of the time on these ghouls, which makes her perfect to use in this scenario.
For other skill levels, this looks like this (Her S1 scales from 50% to 100%)
Skill Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10
-------------|-----|-------|-----|-------|-----|-------|-----|-------|-----|------
Death % | 75% | 77.5% | 80% | 82.5% | 85% | 87.5% | 90% | 92.5% | 95% | 100%
In the end, this resulted in the following comp that worked like a charm.
Conclusion
This small article should have given you an insight into using Instant Death as an advantage in the future. But remember: Stacking Gacha in a Gacha game can backfire.
That’s all for now, thanks for reading ~ Firq